﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GamingNetCode
{
    [MessageType("AAAD")]
    class ClientDisconnectMessage:BaseTCPMessage
    {
        public string ClientName
        {
            get;
            set;
        }

        public ClientDisconnectMessage()
            : base() { }

        public ClientDisconnectMessage(string pSender, string pClientName)
            : base(pSender)
        {
            this.ClientName = pClientName;
        }
    }
}
